Here’s a panel from page 4 of Grand Theft Robot. Here Noah taps into an old computer in a discarded base with Mud Doppler tagging along. This is painted digitally.
Grand Theft Robot is written by Chris Reilly.
I attended the Thought Bubble convention in Leeds on Saturday. There were various events going on from Thursday through to Sunday but due to work this was the only day I could attend.
There were alot of people in costume and getting into the spirit of things. The main hall area was constantly full. The majority of space was taken up by independant small press tables with self published work on sale. I had a good look at a lot of the work and chatted to a few of the artists. There’s nothing like seeing other people pushing hard to promote their work to inspire an artist to crack on and get working!
There was a lot of sketching going on and some guests signing autographs. Click here to see the official website.
http://www.thoughtbubblefestival.com/08home.asp
Here’s a pic of the exhibitors area.
I’ve just finished playing Mass Effect 2 on the Xbox 360 plus nearly all the extra downloadable content http://masseffect.bioware.com/.
The attention to detail in characters and environments is truly stunning. Definitely worth a replay or 2 making different decisions next time round.
For those that do not know Mass Effect 2 is a sci-fi adventure/rpg/action game where you play the role of commander Shepard and lead a team to stop the reapers from destroying civilisation as we know it. The journey takes you across the galaxy and every decision you make can have lasting consequences for yourself, your team and the fate of mankind.
The first Mass Effect game was the reason I bought an Xbox 360.
Having played, and thoroughly enjoyed, Knights Of The Old Republic on PC also created by Bioware.
http://www.bioware.com/games/knights_old_republic/
I love the way Bioware create characters you actually get attached to and care about. It sounds weird to say that about a video game character but that’s how good they are at creating new worlds, with characters and storylines better than most Hollywood movies.
I imported my commander Shepard from the original game into Mass Effect 2. This meant that decisions I made in the first game carried through to the second which was a nice touch as throughout the game you bump into people you have either helped or upset from the first game.
There is a strong cast of voice actors in this game including Martin Sheen as the illusive man.
I thought throughout the game that Miranda looked really familiar and when I looked into to the character I discovered she was played by Yvonne Strahovski AKA Sarah Walker from TV series Chuck.
I’m a big fan of Chuck, Adam Baldwin (John Casey) also stars in Chuck and lends his voice to the character Kal’reegar. Other voices include Carrie Anne Moss, Seth Green, Lance Henriksen… the list goes on 🙂
The game itself is visually stunning, from the futuristic neon lit cityscapes of Illium to the desolate final resting place of the original Normandy ship, every inch of every planet is beautifully formed. Hats off to all the artists involved, it must have been fantastic to work on such a project! If you ever need a sci-fi artist I will drop everything to be a part of your team:D.
As well as playing through the storyline of the game I like to have a wander around everywhere. Walking into a nightclub is great and you can even boogie on the dancefloor. It reminded me of the original Deus Ex in Chinatown where I liked to go through the nightclub with a flamethrower and scorch the occupants.
This is not an option in Mass Effect as you cannot draw your weapons whenever you like. (I’m not a psychopath by the way but I did do a trading card for FFG called psychopath).
Here are some more screenshots. Have a drink and a lapdance at the Afterlife club.
I really enjoyed Mass Effect 1 & 2 and recommend them to all sci-fi gaming fans out there. I completed the game with all my characters surviving the suicide mission. I decided not to destroy the reapers base at the end of the game, I kept it for research to defend against the reapers in Mass Effect 3. Let’s hope the illusive man doesn’t use it for his own benefit!
This is the artwork for page 2 of Grand Theft Robot. This shows an interview between David Frost and Senator Keating viewed on a TV screen. This interview reveals information that sets the scene for the world this story is set in. Grand Theft Robot is written by Chris Reilly and illustrated by Paul Burrow.